The Patch Quest “Deadly Dungeons” Update has just released! You can watch this video to learn about the changes.
When you’re working on a big, long-term project it helps to have some clear design goals. These goals act like a compass, keeping you on-course even when the path ahead is unclear. With Patch Quest, I have three goals I want to balance. The game needs to be flexible, meaning it can support a wide […]
Hi everyone! I’m Liam, the project leader for Patch Quest. Patch Quest is a game about exploring and getting muddy. You are tasked with traversing a sprawling island packed with deep mud, raging rivers and thick brambles. Each terrain type can inflict status ailments that affect how you move around. You’ll have to watch your […]