Design Tour: The Creatures of Seaweed Wood

In a lot of games the various enemy types are all very similar. They might have different amounts of HP or move slightly differently but in general they’re often more or less the same. In Patch Quest I wanted to make sure that every creature is mechanically unique, rather than a re-skinned or re-statted copy […]

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Patch Quest Design Goals

When you’re working on a big, long-term project it helps to have some clear design goals. These goals act like a compass, keeping you on-course even when the path ahead is unclear. With Patch Quest, I have three goals I want to balance. The game needs to be flexible, meaning it can support a wide […]

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