The Patch Quest “Deadly Dungeons” Update has just released! You can watch this video to learn about the changes.
The world of Patch Quest is made out of “Patches”. These Patches can slide around independently, entering and leaving the screen as needed. They help break up the map into self-contained chunks and they also provide an intuitive kind of “fog of war”. I think they’re pretty cool!The player can only see a 3×3 grid […]
The third major update for Patch Quest is now available! This video will run you through the changes: You just need to open Patch Quest and the update will automatically download. If you don’t have Patch Quest yet, you can download it here.
More and more games contain randomized elements these days. By shaking up some parts of your game – be it the map, the loot or the encounters – you can keep things fresh for much longer and keep players coming back. Everybody likes surprise and novelty. But randomness is a wily beast. When people think […]
Many games have consumable items and big inventories. This is especially common in RPGs, where you often accumulate hundreds of knick knacks over your 50 hours of playtime. But this kind of item system has a big impact on your game’s balance. Risk-averse players will be reluctant to use their items because they don’t know […]
This week, we’re taking a look at how Monster Hunter World keeps players engaged for so many hours (part 2 of 2).
The Fire Emblem series is one of the gold standards for tactics games. In this series, a human and computer take turns to move characters on a grid with the hopes of winning battles through careful positioning. It isn’t uncommon for these characters to have movement ranges of 7 and higher, especially if the character […]