Increase Interactivity by “Shrinking” Your Game

The Fire Emblem series is one of the gold standards for tactics games. In this series, a human and computer take turns to move characters on a grid with the hopes of winning battles through careful positioning. It isn’t uncommon for these characters to have movement ranges of 7 and higher, especially if the character […]

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“Sectioning” Complex Games

Go is a game of near infinite subtlety. Two players take turns placing stones on a grid with the goal of eventually claiming more territory than their opponent. Each match has hundreds of turns and the slightest difference in stone placement can have huge knock-on effects in the future. Back in 2016, Go champion Lee […]

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Design Tour: Shuffling

Lots of popular games have static maps, meaning these maps don’t change. The huge world of Skyrim, for example, is exactly the same for all players. All of the buildings, dungeons, people, monsters and items and in exactly the same places for everybody. These static maps are popular for a reason. You can author your […]

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Design Tour: The Health Jar

We’re all familiar with the idea of a health bar. You have a bar full of points and every time you get hit you lose some of them. When your points run out it’s game over. Health bars have been a staple in videogames for decades now, and for good reason. They provide a quick […]

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